In part 1 of my review of XCOM: Chimera Squad, I talked about my experience of playing the game to completion for the first time and looked at the general strokes of how the game was different to its predecessors. In this version, I want to focus more on the actual mechanics of the game.
Tag: Game Reviews
I haven’t done a game review in a while, mainly because I don’t play games close to their release dates any more. They’re just too expensive and I’ve had too many disappointments in the past. However, I not only bought XCOM: Chimera Squad soon after it was released, but I also feel qualified to comment on it, given my history with the series.
Bioware’s controversial Mass Effect sequel released a few months ago. They got a serious – and possibly well-deserved – slating from critics and gamers alike for releasing an “unfinished” game, full of bugs and animation problems. I actually cancelled my pre-order as a result of the media sh*t-storm, which is something that I never thought I would do with a Bioware game!
But now, four months on, someone got me the game as a present and have finally decided to give it a chance. So, now they’ve had time to actually finish the game properly, is it any good?
I can’t remember being as excited for a video game as I’ve been about XCOM 2, the sequel to Firaxis’ XCOM: Enemy Unknown (one of my favourite games of all time). I’ve been soaking up all the preview videos and developer livestreams and now I’ve finally got my hands on the game.
So, after a dozen-or-so hours, is it living up to all the hype?
I am a huge fan of XCOM: Enemy Unknown and with XCOM 2 due to launch on February 5th, I wanted to play this modern classic again, but there’s a problem; after multiple playthroughs, the replay value of the game has greatly diminished.
However, there is a popular community mod called “The Long War” which aims to do something about that, so I decided to give it a try.
Last year saw the release of XCOM: Enemy Unknown, a sequel to a popular gaming franchise from the creators of Civilisation. I didn’t expect to become a fan of this game, but (as with Civilisation) I ended up getting sucked in. This month sees the release of the game’s expansion: Enemy Within, so I thought now was a good time to take a closer look at this game…
Blizzard’s MMO giant World of Warcraft is now 8 years old and it is finally starting to lose its players, yet it is still the most successful online game out there. A few contenders have come along, but whether they were not as well-made or well-written or just lacked whatever it is that makes WoW great, none of them has been able to take WoW’s crown.
But finally, we may have a contender; a game that I firmly believe certainly should be able to replace WoW at the top; Guild Wars 2. This game has been out for a year now, so I thought I’d take a look at what makes this a potential WoW killer. (more…)
The games of Mass Effect Trilogy have become some of my favourite games of all time, but (apart from my discussion about the Mass Effect 3 Ending) I haven’t actually reviewed any of them so far. So this week I thought I would take a quick look these games and discuss what made great, as well as some of the issues that have plagued the series.
It’s been nearly three years since Starcraft 2 – Wings of Liberty was finally released. It was the sequel to a game that is one of the best-selling and most critically-acclaimed strategy games of all time and a personal favourite of mine. It was also a sequel that, itself, was released a whole 12 years after the original game. Blizzard certainly like to take their sweet time with these things, but it is usually worth the wait. The first part of the Starcraft 2 trilogy more-or-less lived up to the hype for most, but does part 2 do the same?
Just to be clear, I’m talking about the 2013 reboot/origin story ‘Tomb Raider’, not the 1996 game! I realise that doing this is something of a trend at the minute, but quite why they couldn’t have called it ‘Tomb Raider: Origins’ or ‘Tomb Raider: The Dragon’s Triangle’ or something is beyond me. Anyway, I have just completed the new game on the Xbox 360 and thought I would offer my opinions…
The Mass Effect Trilogy recently came to an end with, you guessed it, Mass Effect 3. It should be pointed out that it is one of my favourite game series of all time and that the final game was suitably epic and brilliant… but then there was the ending. Now, I’m going to try and avoid the same raging that most of the fans have been doing and offer a more constructive opinion. The free ‘Extended Cut’ DLC is now out and has improved the ending, but I would like to look at what exactly it was that was wrong with it in the first place.