In part 1 of my review of XCOM: Chimera Squad, I talked about my experience of playing the game to completion for the first time and looked at the general strokes of how the game was different to its predecessors. In this version, I want to focus more on the actual mechanics of the game.
Tag: PC Games
I haven’t done a game review in a while, mainly because I don’t play games close to their release dates any more. They’re just too expensive and I’ve had too many disappointments in the past. However, I not only bought XCOM: Chimera Squad soon after it was released, but I also feel qualified to comment on it, given my history with the series.
XCOM 2 has support for a range of community mods via the Steam Workshop. I plan to try out a few of these mods over the coming months and produce these “Mod Reports”, where I will discuss the good, the bad and the downright insane!
For my first Report, I’ve been experimenting with a few simple mods that (mostly) don’t affect the actual gameplay all that much, but which add nice little tweaks to save time, enhance the information available to the player or turn off minor annoyances. But do they work?
I can’t remember being as excited for a video game as I’ve been about XCOM 2, the sequel to Firaxis’ XCOM: Enemy Unknown (one of my favourite games of all time). I’ve been soaking up all the preview videos and developer livestreams and now I’ve finally got my hands on the game.
So, after a dozen-or-so hours, is it living up to all the hype?
I am a huge fan of XCOM: Enemy Unknown and with XCOM 2 due to launch on February 5th, I wanted to play this modern classic again, but there’s a problem; after multiple playthroughs, the replay value of the game has greatly diminished.
However, there is a popular community mod called “The Long War” which aims to do something about that, so I decided to give it a try.
So, apparently Assassin’s Creed Syndicate “isn’t that bad” – which is a great improvement over recent entries in the franchise at least, but that’s a rant for another time – and I have to admit that the idea of climbing around the rooftops of Victorian London has a certain appeal.
However, I find myself unable to justify buying the game. Not only do I know that it will probably be a disappointing experience, involving a long slog through repetitive missions, side quests, pointless collectibles and a bland, forgettable story – and that it will probably be broken and full of bugs – but I just can’t get over the price tag…
I have an issue with the ending of Starcraft 2: Heart of the Swarm. It’s apparently not as controversial as the ending to Mass Effect, but the thing that bothers me is the same: it just doesn’t quite make sense! Part of the problem is that I’ve seen an alternative ending that is actually much better…
Quite a lot of people are attacking the next-gen gaming consoles because ‘the only tangible improvements that they will make to games is to the graphics’. I have said before that the launch of these new consoles is badly timed and I do not own either because I don’t feel it is a justified expense, but I also think that people are being a bit harsh about how little improvements in graphics (and processing power) will matter…
Last year saw the release of XCOM: Enemy Unknown, a sequel to a popular gaming franchise from the creators of Civilisation. I didn’t expect to become a fan of this game, but (as with Civilisation) I ended up getting sucked in. This month sees the release of the game’s expansion: Enemy Within, so I thought now was a good time to take a closer look at this game…
This is a rant about something that has been getting on my nerves a lot recently; the fact that that developers (and not just indies, but big ‘triple-A’ studios too) seem to be happy to release a game without seemingly any effort going into the game’s sound design and/or without proper audio settings. Good sound design can tell you a lot about the game world and improve immersion for the player, but not everyone gets this right.
The thing that really bothers me is that it is not only easy to avoid the problem in the first place, but that its simple to provide an adequate solution and yet many studios fail to do so.