Tag: MMO

Review: Guild Wars 2

Blizzard’s MMO giant World of Warcraft is now 8 years old and it is finally starting to lose its players, yet it is still the most successful online game out there. A few contenders have come along, but whether they were not as well-made or well-written or just lacked whatever it is that makes WoW great, none of them have been able to take WoW’s crown.

But finally we may have a contender; a game that I firmly believe certainly should be able to replace WoW at the top; Guild Wars 2. This game has been out for a year now, so I thought I’d take a look at what makes this a potential WoW killer. (more…)

MICRO-transactions – The clue is in the title, people!

As I’ve already discussed, I am quite happy with the Free-to-Play game concept – where you can create an account, download and play a game for free, but you can buy extra stuff via in-game purchases. The best free-to-play games give unrestricted access to all features, with the upgrades being mostly cosmetic or for convenience. But this week I want to look, not at the concept itself, but at how developers should be handling these so-called micro-transactions and how much they should be charging for these extra services.  (more…)

Review: World of Warcraft (Part 1)

Yes, ashamed as I am to admit it, I am guilty of effectively pissing away three years of my life playing Blizzard’s hugely successful online role-playing game World of Warcraft.

Now, I have never really been a fan of Massively Multi-player Online (MMO) games. I play games online from time to time, but I usually prefer the single player, story- and character- driven experience. EVE, Star Wars Galaxies and others never managed to suck me in, but for some reason WoW kept me interested. This week I wanted to try and work out what it was that made WoW different.

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