Tag: Bioware

Mass Effect: Andromeda – First Impressions

Bioware’s controversial Mass Effect sequel released a few months ago. They got a serious – and possibly well-deserved – slating from critics and gamers alike for releasing an “unfinished” game, full of bugs and animation problems. I actually cancelled my pre-order as a result of the media sh*t-storm, which is something that I never thought I would do with a Bioware game!

But now, four months on, someone got me the game as a present and have finally decided to give it a chance. So, now they’ve had time to actually finish the game properly, is it any good?

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Video Games as a Storytelling Medium

I wanted to take a break from my usual ranting to talk about something quite close to my heart. As part of the argument that games are (or at least can be) art, I’d like to look at something that I find particularly interesting: storytelling. In particular, I want to try and explain why video games have the potential to be the greatest storytelling medium of them all…

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Mass Effect Retrospective

The games of Mass Effect Trilogy have become some of my favourite games of all time, but (apart from my discussion about the Mass Effect 3 Ending) I haven’t actually reviewed any of them so far. So this week I thought I would take a quick look these games and discuss what made great, as well as some of the issues that have plagued the series.

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Mass Effect 3: The Ending & Extended Cut

The Mass Effect Trilogy recently came to an end with, you guessed it, Mass Effect 3. It should be pointed out that it is one of my favourite game series of all time and that the final game was suitably epic and brilliant… but then there was the ending. Now, I’m going to try and avoid the same raging that most of the fans have been doing and offer a more constructive opinion. The free ‘Extended Cut’ DLC is now out and has improved the ending, but I would like to look at what exactly it was that was wrong with it in the first place.

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