Just a quick post today – This is exactly the sort of rant I’ve been having over and over again in the last year-or-so, but more eloquently stated in this video by the guys at Extra Credits:
Tag: Online Gaming
I have an issue with the ending of Starcraft 2: Heart of the Swarm. It’s apparently not as controversial as the ending to Mass Effect, but the thing that bothers me is the same: it just doesn’t quite make sense! Part of the problem is that I’ve seen an alternative ending that is actually much better…
This is a rant about something that has been getting on my nerves a lot recently; the fact that that developers (and not just indies, but big ‘triple-A’ studios too) seem to be happy to release a game without seemingly any effort going into the game’s sound design and/or without proper audio settings. Good sound design can tell you a lot about the game world and improve immersion for the player, but not everyone gets this right.
The thing that really bothers me is that it is not only easy to avoid the problem in the first place, but that its simple to provide an adequate solution and yet many studios fail to do so.
Blizzard’s MMO giant World of Warcraft is now 8 years old and it is finally starting to lose its players, yet it is still the most successful online game out there. A few contenders have come along, but whether they were not as well-made or well-written or just lacked whatever it is that makes WoW great, none of them have been able to take WoW’s crown.
But finally we may have a contender; a game that I firmly believe certainly should be able to replace WoW at the top; Guild Wars 2. This game has been out for a year now, so I thought I’d take a look at what makes this a potential WoW killer. (more…)
As I’ve already discussed, I am quite happy with the Free-to-Play game concept – where you can create an account, download and play a game for free, but you can buy extra stuff via in-game purchases. The best free-to-play games give unrestricted access to all features, with the upgrades being mostly cosmetic or for convenience. But this week I want to look, not at the concept itself, but at how developers should be handling these so-called micro-transactions and how much they should be charging for these extra services. (more…)