I have an issue with the ending of Starcraft 2: Heart of the Swarm. It’s apparently not as controversial as the ending to Mass Effect, but the thing that bothers me is the same: it just doesn’t quite make sense! Part of the problem is that I’ve seen an alternative ending that is actually much better…
It’s been nearly three years since Starcraft 2 – Wings of Liberty was finally released. It was the sequel to a game that is one of the best-selling and most critically-acclaimed strategy games of all time and a personal favourite of mine. It was also a sequel that, itself, was released a whole 12 years after the original game. Blizzard certainly like to take their sweet time with these things, but it is usually worth the wait. The first part of the Starcraft 2 trilogy more-or-less lived up to the hype for most, but does part 2 do the same?
Yes, ashamed as I am to admit it, I am guilty of effectively pissing away three years of my life playing Blizzard’s hugely successful online role-playing game World of Warcraft.
Now, I have never really been a fan of Massively Multi-player Online (MMO) games. I play games online from time to time, but I usually prefer the single player, story- and character- driven experience. EVE, Star Wars Galaxies and others never managed to suck me in, but for some reason WoW kept me interested. This week I wanted to try and work out what it was that made WoW different.